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Expansion Review – Arcane Fire

It is not easy to get my wife to be seriously interested in a card game. The last time she really wanted to play a CCG with me, the game was Doomtown. And not the Reloaded version, but the old one that actually had a lot of cards to choose from. So when she keeps asking me to play Romance of the Nine Empires, it’s not hard to figure out why that’s my new favorite game. Recently, she has been after me to build new decks using the Arcane Fire expansion box. This thing is chock-full of cards, the way an expansion should be. There are more than enough cards to build a variety of decks for either of the new factions, or to simply augment the decks you already have with loads of new, cool cards with wild new effects. Some of those effects will only be useful if you have a specific strategy in mind, and then others will be big winners all the time. But the real reason you want to get Arcane Fire is to get your hands on those two new groups. Me, I’m partial to the Magocracy of Arcanix. I like to flood the field with cheap guys...
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Card Game Review – Dungeon Twister Card Game

Remember when I really liked Dungeon Twister? No? Maybe that’s because it was seven years ago. Then I played Dungeon Twister Prison and it put me off the game completely. Now I played the Dungeon Twister Card Game and don’t even want to hear the words ‘Dungeon Twister’ because it makes me a little sick to my stomach. The original Dungeon Twister was pretty great. It was a little contemplative, but it was brilliant and tricky and fun. Then Prison made all those tiles that wouldn’t let you get off the map, and after that it was horribly frustrating. Then the Dungeon Twister Card Game came out and tried to recreate the experience with just a bunch of square playing cards, and now it’s almost impossible to play because it’s so dad-gum confusing. But at least you can get your guys off the board now. In case you don’t want to go back and read the original review (IT’S RIGHT HERE IN CASE YOU DO), I’ll sum it up real quick. The idea is that you have a handful of rowdy knee-breakers that have been kidnapped by some twisted wizard and forced to run through a crazy French dungeon and spin rooms, and your...
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Board Game Review – Exile Sun

I’m going to start this review off with a spoiler. Usually I like to save the big reveal for the end, where I say whether I like a game, but this time I’m going to lead with it and just ruin the surprise altogether. Exile Sun sucks. It’s like the designer said, ‘I really like Eclipse, but I just don’t have the patience for exploring. Or for building technology. Or making sure I have the income to make stuff. You know what, all I want to do is blow stuff up.’ Which I can get behind, blowing stuff up I mean, but when you take your game of blowing stuff up and then make the explosions the most boring part of the game, I think you may have made some errors in judgment. Exile Sun is all about conquest and grabbing planets and winning fights and stuff. You get points for doing various things, most of which involves blasting the pee-pee out of somebody else. I’m on board with that. I am full-tilt happy with a game about wrecking people and stealing things. Body count makes me smile. Right up until the fights start, there are a few interesting decisions to make. You can...
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